Patch Notes: 1.2.4 5/15/12

Following this morning’s scheduled maintenance, players will have to download a new patch in order to play Star Wars: The Old Republic. The majority of Patch 1.2.4’s changes deal with bug fixes. However, there are a few other minor alterations to the game that players should be aware of. For today’s patch deployment notes in full, hit the jump.
Classes and Combat
General
- The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.
Sith Inquisitor (Forum / Skill Calculator / Abilities)
General
- Lightsaber Charge‘s audio effects no longer loop indefinitely.
Companion Characters
Xalek
- Xalek now receives the correct amount of Shield Absorption from equipped gear.
Crew Skills
Crafting Skills
- French and German tooltips now indicate the percentage chance for reverse engineering.
Flashpoints and Operations
General
- Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their eligibility to enter.
Flashpoints
Directive 7
- Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
Lost Island
- LR-5 Sentinel Droid now reliably activates his Plasma Coils during the encounter.
The Battle of Ilum
- Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
The Black Talon
- An audio effect from the fusion cutter in this Flashpoint no longer loops indefinitely.
The False Emperor
- Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
Operations
Explosive Conflict
- General Vorgath’s speech now features the correct voice modulation.
Items
General
- Rebreather head slot items now appear on Sith Pureblood characters.
- Equipping a hooded robe in combination with certain head slot items no longer causes baldness.
- Players can no longer add color crystals to some items that did not appear to have color crystal slots, causing the crystals to become irretrievable.
Missions and NPCs
Missions
World Missions
Belsavis
- Breakthrough: All members of the group now receive credit for completed of this mission.
Ilum
- World Story missions on Ilum can no longer be abandoned.
Taris
- No Escape: Republic Astromech Droids are no longer attacked by nearby friendly forces.
Voss
- Players can no longer complete The Dark Hollow without first completing Primary Target. Completing these missions out of order could prevent players from completing Primary Target.
Class Missions
Jedi Knight
- Fate of the Jedi: The cinematic with the Jedi Council no longer takes much longer than intended to begin playing.
Jedi Consular
- Automated Defense: Euphony Guard Droids now count towards this mission objective.
- Vivicar Awaits: This mission can no longer become blocked if a player logs out during the “Defeat the Ambush” step.
Sith Inquisitor
- Into the Pit: The final conversation with Major Bessiker can no longer be repeated.
Imperial Agent
- Shadow of the Dark Lord: Darth Zhorrid now follows through with her threat to torture a character in one of the dialogue paths in this mission.
- The Star Chamber: Players who destroy the codex and fight the Sith Lords aboard the station are now able to enter the Tenebrous to complete the mission. Players who were previously blocked from completing it must reset the mission.
Trooper
- The Battle of Corellia: The Striker One Uplink can now be used from the mission tracker.
PvP
General
- Mini-pets can no longer be summoned inside Warzones.
- A fix for some causes of players becoming stuck dead in Warzones has been implemented, though the issue may still rarely occur.
Warzones
Voidstar
- Characters that exit the protected spawn area before the match begins are now killed.
UI
Guild Bank
- Crafted items stored in the Guild Bank now display their tooltips correctly.
Social
- Closing the Add Friend dialogue no longer makes the Add Friend button on the friends list unusable.
Miscellaneous Bug Fixes
- Actions in the UI layout editor, chat window, and crafting window now prevent a player from being labeled as AFK.
Article source: http://www.darthhater.com/articles/swtor-news/20371-patch-notes-1-2-4-5-15-12
Episode 123 – ZOMG!?! Where’s my Matrix?
One of the podcast members said he wasn’t worried about the subscriber numbers while the host said he was a little worried about what the next quarter may bring. I have to agree with him. The numbers given are now a few months old. Who thinks that the subscriber loss hasn’t continued? Those numbers are pre the Ranekd WZ debacle. The economics 500k being a break-even were done based on their plans at the time.
“In an interview with Rock, Paper, Shotgun, Daniel Erikson, lead designer for SW:TOR, claimed that “although we had not originally planned the game to be heavily PVP-focused, the ease of getting in and playing the Warzones combined with their fun design gave us the highest PvP participation of any modern triple-A MMO.” He went on to say that upon learning this they “turned a huge amount of our resources to PVP development, but we’re still playing a bit of catch-up, and that is understandably frustrating to our most advanced PVP users.”
So they didn’t plan on the game being heavily PVP focused. Which means they couldn’t have budgeted for it. Where are the “huge” amount of resources coming from that he talks about? Are they taking them from the PVE team, UI Team, other games teams? If they are pulling “huge” amounts of resources from other teams then some other part of the game will suffer unless they are bringing in more people or keeping people on contract longer who they brought in to get the launch out the door. Either way it’s unplanned development that is now using “huge amounts” of resources that weren’t initially planed for.
EA’s stock got hammered even though they beat quarterly estimates because their outlook for the full year came in below analyst expectations, which means they aren’t going to be looking to dump more development money into a game that is losing subscribers. Barring some kind of spike in subs which would bring in more money I’m afraid the game is going to be on a strict budget which is going to limit their development budget.
Lastly, The Panda’s are coming in the fall. There is no way there won’t be some kind of drop-off when that launches.
Article source: http://www.darthhater.com/articles/podcast/20372-episode-123-zomg-wheres-my-matrix
DevTracker Highlights For The Week of May 10, 2012
No specifics have been officially announced, but…
I’m willing to bet all my credits that there will be free, x server to y server transfers. Probably some Imp/Rep only transfers from certain servers to others, in an attempt to fix some of the imbalance.
I believe I read that there will be paid transfers, cba to dig up the post at the moment though.
Again, they said full on server merges are not in the works. I personally wouldn’t mind a few of the extremely low pop ones to meld into mine, but that won’t happen.
They also admitted that they opened too many servers at launch to alleviate the queue times people were seeing, now it’s coming back to bite them. Just because they’re not letting the public know every single thought and step being taken, doesn’t mean nothing’s happening.
Article source: http://www.darthhater.com/articles/swtor-news/20361-devtracker-highlights-for-the-week-of-may-10-2012
Join us for the next Weekend Pass
BioWare and LucasArts are happy to announce that this weekend will be another Weekend Pass Free Trial, giving people interested in Star Wars™: The Old Republic™ the chance to take the first steps in their personal Star Wars™ saga for free*! This Weekend Pass Free Trial will begin on Thursday, May 17th at 12:01AM CDT / 5:01AM GMT, and end on Monday, May 21st at 2:00AM CDT / 7:00AM GMT.
People who haven’t taken part in any previous trials for The Old Republic will be able to take part in this Weekend Pass. Individuals can download the game as soon as the Weekend Pass begins, and players will be able to register their accounts to play until 2:00AM CDT / 7:00AM GDT on Sunday, May 20th.
Just like our prior Weekend Pass Free Trials:
- No credit card is required to take part in the Weekend Pass Free Trial.
- You can play for up to four full days free.
- Characters you create during the trial will be saved to your account, so allowing you to continue on your journeys once you’ve purchased the game and redeemed the Game Product Registration Code at the Code Redemption Center.
- You’ll be able to experience the first fifteen (15) levels of the game, allowing you to explore the Origin Worlds for each character class, as well as possibly seeing your faction’s Capital World.
- You will also be able to join other players take part in Player-vs-Player Warzones, or group with friends to take on one of the numerous Flashpoints in the game.
To learn more about the Weekend Pass Free Trial, visit www.StarWarsTheOldRepublic.com/weekendpass, as well as the Weekend Pass Free Trial FAQ.
Be sure to return to www.StarWarsTheOldRepublic.com for all the latest news and updates on the game, and join our community on Facebook and Twitter.
*TRIAL VALID ONLY FROM MAY 17, 2012 12:01AM CDT/ 5:01AM GMT / 4:01PM EDT THROUGH MAY 21, 2012 AT 2:00AM CDT/ 7:00AM GMT / 6:00 PM EDT. ONLY VALID FOR NEW STAR WARS™: THE OLD REPUBLIC™ (“PRODUCT”) ACCOUNTS NOT ENROLLED IN A PROMOTIONAL TRIAL FOR PRODUCT. UNUSED TRIAL TIME IS FORFEITED UPON REDEMPTION OF PRODUCT REGISTRATION CODE, PURCHASE OF PRODUCT SUBSCRIPTION, OR REDEMPTION OF A GAME TIME CARD CODE. VALID ONLY IN TERRITORIES WHERE STAR WARS™: THE OLD REPUBLIC™ IS DISTRIBUTED. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. CANNOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR OTHER DISCOUNT. LIMIT ONE OFFER PER ACCOUNT HOLDER.
ACCEPTANCE OF END USER ACCESS AND LICENSE AGREEMENT (“EUALA”), PERSISTENT INTERNET CONNECTION, AND ACCOUNT REGISTRATION REQUIRED TO PLAY. MUST BE 13+ TO REGISTER. AGREEMENT TO SHARE ACCOUNT INFORMATION WITH LUCASFILM ENTERTAINMENT COMPANY LTD. IS REQUIRED TO ACCESS GAMEPLAY. SEE EUALA FOR DETAILS. PRIVACY POLICY AND TERMS OF SERVICE AVAILABLE AT WWW.SWTOR.COM. ALLTERMS AND CONDITIONS TO PLAY THE GAME APPLY AT ALL TIMES.
Article source: http://www.swtor.com/info/news/news-article/20120515
Scheduled Maintenance: May 15th
Scheduled maintenance for Star Wars: The Old Republic will per usual occur tomorrow morning, Tuesday the 15th of May, from approximately 2AM CDT until 6AM CDT. Once again all game servers and Matrix Cubes will be brought offline for nap time and the possibility of a patch application on restart is ever-present.
If and when a patch comes up with the servers, we’ll have the patch notes available here for your pleasure and amusement. For the original server maintenance announcement in its glorious entirety, visit the official announcement page.
Article source: http://www.darthhater.com/articles/swtor-news/20356-scheduled-maintenance-may-15th
Winner of a Life-Size Figure of Darth Malgus Selected
In April, BioWare and LucasArts announced a partnership with Sideshow Collectibles to give one lucky fan of Star Wars™: The Old Republic™ a Life-Size figure of the imposing and powerful Darth Malgus. In the weeks that followed, thousands of you entered yourselves for a chance to take Malgus home, and now that the contest has come to a close, a winner has been chosen!
The winner of the Life-Size figure of Darth Malgus from Sideshow Collectibles, valued at $6,000, has been selected by Sideshow Collectibles. A representative from Sideshow Collectibles will contact the winner directly to arrange the delivery of the Darth Malgus Life-Size Figure. Congratulations, and thank you to each and every one of you who took the time to participate!
Stay up to date on all the latest news and announcements on Star Wars: The Old Republic via Facebook and Twitter, and visit our Community Blog to hear from the developers themselves.
Article source: http://www.swtor.com/info/news/news-article/20120514
Guide: Update 1.3 Primer
With Game Update 1.3 looming on the horizon, players of Star Wars: The Old Republic can once again expect to see numerous changes and additions made to various game systems. Though it is not likely to be a content-heavy patch, there are many significant upgrades coming to Crew Skills, Augmentation functionality and much more. While the Group Finder tool is potentially the most anticipated feature of this patch, there are sure to be a lot of other changes to enjoy, including many quality-of-life improvements. For our complete coverage of what to expect from Update 1.3, read on past the jump.
Note: Updates to this article will come as BioWare announces changes and additions to Update 1.3. This article only serves as a small glimpse of content coming in the patch.
Group Finder
- The new Group Finder system will allow players to find and join a party for a Flashpoint, Story Mode Operation, or mission content on a particular planet.
- Players will have the ability to choose between finding a group for random (“Operation”) or specific (“Denova”) content.
- There will be an incentive for completing a daily random Flashpoint, details of which are currently unknown.
- Players will be able to select in advance which combat role (DPS, Healer, Tank) they are willing to fulfill.
Damion SchubertIt is fairly simple and basically what we want to do is to give you a really simple front end that you can use as well as those give you the ability to fine tune your choices a little more so the really simple approach is you open a group finder you choose what role – tank, heal or DPS – that you are willing to fulfill and you can choose multiple if your class can fill multiple and then you choose what kind of content that you want to do and that content is going to be flashpoints, heroic flashpoints, operations although story mode operations only for now and then world content, the planetary content where you basically say I want a quest on Belsavis.Then if you hit select from there, then it will try to find people who want to do that stuff. Now if there is a particular dungeon or particular planet that you want to do by default what it does it gets you to the level of appropriate flashpoints for you. If you really want to the quest in the Mandalorian Raiders flashpoint for example you can go and unselect everything else and just say, “Hey, I just want to sign up for that.” And the group finder will try to find other people who are looking for that content as well so that is a great way for you to target certain quests that you want to accomplish. We felt that was important in our game because of where the game is right now where people are trying to clear out their quest logs and accomplish certain goals in certain places.
However, if you play the random game, especially for flashpoints and heroic flashpoints, and you just set yourself purely random then like yeah we are going to throw a cookie at you. We are going to give you, I forgot what the itemization guys ended up offering, but you are going to want to try to do a random dungeon day I believe.
Legacy
- The Legacy system will see another major expansion in Patch 1.3. Some of the most exciting additions focus on providing alternate ways to level, with players being given the opportunity to to unlock bonus experiences gains in Flashpoints, PvP Warzones or Space Combat.
Daniel EricksonYou are also getting the next part of Legacy, which we had a little in-game advert going for that beforehand, which are your character perks, which is that is all about the uniqueness of your character how you want to play each individual character. Hey, you know what I want to actually get my speeder early. I want to get more XP from PvP. I want to really sort of shape how I am going to play this guy. I have already played another character maybe I want to see different content but I want to be able to just mostly do that content and still get my character up at the same rate which brings a lot of exciting stuff and although Legacy will keep going after that and we will continue to expand it, those are really the two biggest thematic concepts that will be there for the players.
- The additions will also add numerous new convenience options. Increasing the run speed granted by sprint, allowing a respec of player skill trees in the field and enhancing the affection gained by player companions are just a handful of the possibilities that may be made available to make player life easier.
- Players will also be given the opportunity to purchase upgrades that will increase their companions’ chance to critically succeed on missions or while crafting items.
- All of these unlocks are currently preview-able in-game by opening your Legacy panel (by default, the “Y” key) and selecting “Coming Soon” on the left-hand side. Please note that as with any “Coming Soon” announcement, this list is subject to change and is by no means all-inclusive or final.
- Also worth noting is that these additions to the Legacy system will differ from previous Legacy unlocks, in that they will only be unlocked on a per-character basis.
Augmentation
- Players will finally be able to add Augment slots to crafted items in 1.3. Adding an Augment slot will require both credits and an Augment kit, which will be crafted by players. The required materials to construct Augment kits will be harvested from reverse-engineering crafted gear. It appears adding Augment slots will require utilizing one of the previously defunct General Enhancement Stations (currently being referred to variously by the developers as “augment tables” or “item modification tables”) found throughout the game world.
David HuntAdding an augment to an item through the augment table will require an augment kit and credits. The kits can be traded and are created by crafters. RE’ing crafted items gives you the materials required to create augment kits.
- The schematics for Augment kits will be obtained from the appropriate Crew Skills trainer. The kits themselves will be limited in usage to a specific tier of gear: for example, a particular kit may only be usable on gear within a given level range.
David HuntFrom a Crew Skill trainer.
David HuntAugment kits are tiered.
- Making one Augment kit will require you to Reverse Engineer approximately 10 pieces of crafted gear in order to acquire the necessary components. This is subject to change.
David HuntIt’s currently set to 10, so that’s what you can expect to see when it first hits Public Test. As with anything that’s not live, this is subject to change.I expect that many people will not use those 10 crafts on the item they want. Instead, they’ll make one copy of the item, then if it does not crit they’ll make 10 cheap items that fall into the same range and provide the necessary component.
- The materials necessary to craft Augment kits will not replace, but be in addition to, any other materials recovered from the Reverse Engineering process.
David HuntNot quite. Augment material drops from reverse engineering are not random. They are, however, in addition to the standard return you see now.
Crew Skills
- Schematics for crafting Custom (Orange) waist and wrist slot items will now be acquirable via Underworld Trading.
David Hunt There’s a major update to Underworld Trading schematics in 1.3 – it’s possible that the upcoming crew skill change was actually referring to that, the gradual introduction of more orange armor sets or other steps being taken to opening up more armor to be viable in 1.2 and 1.3. We’ve added a whole bunch of orange waist and wrist schematics to Underworld Trading in 1.3 We’ve wanted to open this up to players for awhile, especially because some outfits really need the belt in order to look right.
Itemization
- The “adaptive gearing” mechanic will finally make its way into the game. This will allow all Social Gear to scale automatically to a character’s armor class, allowing for a new range of options for custom appearances.
- Alongside the ability to add Augment slots, adaptive gearing will enable the viability of nearly any vanity armor set at end-game.
Daniel EricksonYes, adaptable social gear that automatically changes to your character’s gear type is coming in Game Update 1.3.
Space Combat
- Though BioWare has previously hinted that it has big plans for Space Combat, it appears that Space Combat will remain unchanged in Patch 1.3. However, the coming expansions to the Legacy rewards system should provide an unlockable experience boost for completing space missions.
Warzones
- The exact launch date for ranked Warzones remains uncertain, but they are slated to be implemented soon. It is still possible that they will be rolled-out prior to Update 1.3.
Daniel EricksonRanked Warzones are coming back and they are coming back soon and they are coming back in a design that has been vetted and tested and that we feel really good about it.
- It appears that no additional Warzone content is planned for Patch 1.3.
Operations and Flashpoints:
- Although no new Operation or Flashpoint content is currently slated to be released with this patch, the addition of the Group Finder should make it easier to find groups for existing instances.
UI
- No substantial UI changes to report.
Guilds
- No substantial Guild mechanics changes to report.
Overall Patch Impact
As described by BioWare, this patch will be “content-light” but “features-heavy.” It will have substantial quality-of-life improvements that will make it easier for you to play the way you want and to look the way you want while doing it. You will likely see the time needed to find a group for a Flashpoint or story-mode Operation decrease. In addition, if the incentive for completing a random Flashpoint is attractive enough, you can expect to see a wider pool of players available, further decreasing overall wait time.
Augments, as well as aesthetically-attractive Custom gear, will likely increase in demand and consequently in cost in the weeks before 1.3. Expect to see rising prices for all Custom gear, Augments, and Augment components. Since the materials to make the Augment kits come from Reverse Engineering crafted gear, there may be a serious lack of non-augmented crafted gear on the GTN immediately following the patch as crafters opt to RE it rather than sell it. Additionally, expect to see prices on augmented (crit-crafted) Custom items drop substantially as players dig old gear out of their banks and apply Augment slots to them.
Since the credit costs of the new Legacy unlocks are currently unknown, it is difficult to say how expensive it will be to choose an alternate leveling path. To make sure you can unlock the options you most want, it would be wise to head into the patch with some spare credits on hand.
Article source: http://www.darthhater.com/articles/feature/20349-guide-update-1-3-primer
Patch Notes: 1.2.3a 5/10/12
As promised earlier in the week by BioWare, a small supplemental patch to the 1.2.3 game update was deployed to live servers overnight to address the vanishing Matrix Cube issue. Players should now find their restored Cubes (and any other disappeared mission items) on the mission items tab of their inventory.
General
- An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press “I” and then select the “Mission Items” tab at the bottom of the window).
Article source: http://www.darthhater.com/articles/swtor-news/20335-patch-notes-1-2-3a-5-10-12
Open Forum: Group Finder
With Patch 1.3 on the way sometime Soon™, the group finder and its implications on the game has players of Star Wars: The Old Republic buzzing. Should the group finder be cross-server functional? If so, how should it prioritize filling the group? If not, what do you see as the pros and cons of keeping it on the same server? Regardless of what it is and will be, we want to hear what you think of it in the comments section after the jump. Keep the opinions constructive and do not flame your peers. We will moderate accordingly.
Next week’s podcast will feature a few of the comments as well as a discussion around the area that received the most remarks.
Article source: http://www.darthhater.com/articles/swtor-news/20337-open-forum-group-finder
The International
As you might have heard by now, DK and defending champions Na’Vi are the first teams to be invited to The International.
This year we are moving to Benaroya Hall, located here in beautiful sunny Seattle. It will be held during the last weekend of August, from the 31st to September 2nd.
For those that want to catch up on last year’s event, the archive is located here.
We will be releasing information on how to acquire tickets in the coming weeks. Stay tuned for details.
Article source: http://blog.dota2.com/2012/05/the-international/

